You can’t go wrong with extra health, especially when your character has trading options. Bastion is a constant 10% damage reduction assuming you’re playing the objective, Vengeful Barrier is insane now that it benefits from the revenge bug, and Bulk Up is Bulk Up. While Aegis and Shields Up have been utterly gutted, the other options remain fairly intact. Set D: Bastion, Vengeful Barrier, Last Stand/Bulk Up It’s only weakness is that executions eat into its active time.
Galestorm, on the other hand, is activated fully for the entire game, and has generic and consistent usability rivaled by the likes of Remedy and Bastion.
When it goes up against Galestorm, Endurance suffers from being gated by renown, and from most of the characters who use it (especially post-CCU) not struggling with stamina management the majority of the time anyway (although it can be useful to sustain offense for longer, now that attacking is easier). Devourer and Headhunter have too great of synergy to not both be taken. The only one that comes close but doesn’t make it into the optimal loadout is Endurance, as it can really only hope to compete with Galestorm, and even then not very well. You can find more details about all the perks’ categorization and their functionality on the InfoHub page.Įasily one of if not the most pathetic line-up of perk choices For Honor has to offer, these O-set characters can immediately cross off just under half their choices right from the get-go. You can find all the different perk sets, which perks they have, and their users in t his handy table I spent way too much time on. Each of these three have their own optimal loadouts, too unique from one another to be grouped together like the rest.įor reference, the letters of the perk set names mean the following: We will make only one exception to this procedure, and that is for the Set A characters (Valkyrie, Nobushi and Tiandi). Then, after each set’s optimal loadout, we will describe a few exceptions (if any) and why. So, instead of going character by character, we will be going set by set (for example, all characters with Set O will have X optimal loadout, and so on). So, which ones are now the best to use for each character?įirst, we need to clarify that most characters in this game have the exact same optimal perk loadout as several others. They’re not as strong as feats (most of the time) but they still take time and investment to unlock and have utility in both Dominion and Breach, and with the arrival of the CCU, a few perks have been altered significantly. Perks are an important thing to consider when gearing up for battle.